Overview
This project utilized the Unity game engine and C# to code 2D simulations of Physics concepts to aid the education of other students.
I designed and coded a virtual representation of gravity and momentum, using C# and Microsoft Visual Studio. In addition to this, I utilized Unity bones, open source sprites, and internal UI to create 2D game visual that resets and keeps track of score as necessary. This project was my first interaction with GitHub and I collaborated with 10+ other undergrad developers to establish and build upon the framework of this project; it functioned as a universe that students can navigate in to play any selection of the games we created.
